World-Building Immersion: A theoretical analysis of Imaginary Worlds Introduction This paper will aim to analyze the connection between Imaginary worlds and game narrative, world-building is one of the most important elements of a game, how world-building extends beyond storytelling, experience of fantasy as a performance that takes place between reality and imagination. What is World-building? When …
Author archives: Ziqing Meng
Principles of Game Arts – Ziqing
The theme I pick Futuristic Discovery + Archway/Portal I want to pick up this theme is because I find out the element of Futuristic is very interesting, I can use my imagination and creation to create my scenes, according to many science fiction I have watch are very attract me. secondly i would like to …
Game Artifact
Research
Window
A woman move to a old house, It was 1 am at mid night. The room was dark and shabby, so she light a candle and look around. She saw a painting hand over the wall, right in front of her. It was a portrait of a man, the painting was delicate, with realistic colors …
I AM HERE
Introduction On this topic I would like to show my view about my upbringing. I will do a quick introduction about myself. My name is iris and I am a international student being study abroad in UK since I was 15. before that I start with my six years primary school and three years of …
Visual Effect Project
Research and Idea generation Mood board I took those photograph when I was in high school, Mind Map Sketches
Game Art Rotation
The seven deadly sins
Mood-borad Wrath can be defined as uncontrolled feelings of anger, rage, and even hatred. Wrath often reveals itself in the wish to seek vengeance. In its purest form, wrath presents with injury, violence, and hate that may provoke feuds that can go on for centuries. On my research page I have looking for the suitable outfit for my character …